Wednesday, January 28, 2009

Fallout 3 and Fable II DLC afterthoughts


DLC is almost always a mixed bag. On one hand you get some pretty cool new content for an old favorite (old being a completely subjective term). On the other, sometimes it feels like the content should have been there in the first place, or doesn't belong at all.

Fable II is a good example of what to do. While the actual quests are quite short, the abundance of toys make up for that quite well. From potions that can make your character taller and shorter to the Halo assault rifle, the real meat of the content is the customization that comes with it. Yes it can negate most all of the consequences of your choices through the game (trying to be spoiler free), but if that doesn't bother you, it's well worth a shot.

Fallout 3 however doesn't do so well. Nothing against the content that you get, but it feels like it should have been there from the start. For starters, it can be completed in under an hour if your a level 20 with ease. Then while playing you begin to realize there is no reason to take your time. The levels are very linear and sparse, save 10 pieces of enemy intel to find. The equipment you get when finished really isn't all that great either. It all feels tacked on and not really in tune with the gameplay mechanics. Worth the playthrough or not? For me yes, but I can't in good conscience recommend it to anybody.

So there you have it.

Fable II Knothole Island DLC: Thumbs up

Fallout 3 Operation: Anchorage DLC: Thumbs down

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